Friday 12 August 2011
Monday 8 August 2011
DEVELOPMENTS TO THE FINAL
Trial with red car paint |
Trial with blue car paint |
Combination of red and blue |
Final render |
Photoshoped development |
Final |
GENERAL LOOK ON 81 ITERATIONS
I've done more than 81 iterations but actually I haven't counted far than 81
Here are 81 best of my iterations :
I decided to choose a very simple way to show them because when I tried with the other ways they ended up very hard to see.
Here are 81 best of my iterations :
81 iterations |
Wednesday 3 August 2011
EXPERIMENTING THE MATERIAL AND RENDERING
While making the models, sometimes I felt really fed up with them, so I tried to refresh a little bit with some material and building some scene then rendered them. Some results I've tried on a kind of pleasant model. The tutors showed me the mental ray system (a rendering system for 3D applications), it was just awesome. I love all the glossiness, all the lighting, all the reflections and even shadows. WOW OH WOW
WHAT I'VE DONE SO FAR
My models really slowed the computer, so I just put them into different files for better performances. Ok cool, I've done over 60 iterations, kind of proud of it. And here I am, I am right on the track that the class expect us to be.
Tuesday 2 August 2011
MY FIRST FIVE DEVELOPMENTS
It was kind of playful, to say, I played with the mouse for my first experience with some modifying tools : twist, symmetry, taper, spherify, squeeze...
When I just finished 1 some moves on it, I was like "ok, yeah, that's cool, move on"... from that, I created more and more unstoppably. I felt like "I'm doing an awesome work"
When I just finished 1 some moves on it, I was like "ok, yeah, that's cool, move on"... from that, I created more and more unstoppably. I felt like "I'm doing an awesome work"
3 WORDS LEAD MY DESIGN
NOUN : Balance I would like to make some thing fit in the screen and it as itself creates a world for harmoniousness
ADJECTIVE : Symmetric The models will make the balance itself, so the symmetry in itself will help a lot. Furthermore, I found that even I create a bunch of messy stuffs in 3Dsmax or some kind of chaos, just create the symmetry inside the model I can feel it much more better.
VERB : Light I would like to create something glossy, elegant or somehow transparency. The focus will be sure the model in my imagination, so I will create it as a "light source" and it will create the beauty, the light. Besides, I want it to be blinking under the light, glossy inside itself, it has the curves reflects the lights perfectly.
ADJECTIVE : Symmetric The models will make the balance itself, so the symmetry in itself will help a lot. Furthermore, I found that even I create a bunch of messy stuffs in 3Dsmax or some kind of chaos, just create the symmetry inside the model I can feel it much more better.
VERB : Light I would like to create something glossy, elegant or somehow transparency. The focus will be sure the model in my imagination, so I will create it as a "light source" and it will create the beauty, the light. Besides, I want it to be blinking under the light, glossy inside itself, it has the curves reflects the lights perfectly.
MY PRECEDENT IMAGE FOR MY MODEL
Precedent Images |
My model REARRANGED INSPIRATIONS I FOUND BEFORE |
I kind of chose randomly, but in general, I like the way of combining the circles together, so I give it a
try
REFLECTION ON SOLIDWORKS TUTORIALS
This is my first time experience in SolidWorks, I feel that program is just awesome. I've been using 3Ds Max for all 3D-related design but it really hard, and lots of stuffs need to learn. For just the modelling, I realize SolidWorks is one of the best, much more simpler than 3DS Max. Once again, I feel really great that I learn new program; and as always, 3D applications impress me.
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